AI Insights · Timothy · April 2022
Top 5 Bingo Games Performance in Italy Q1 2022
In Q1 2022, the top 5 Bingo game apps in Italy showed diverse trends in weekly downloads, revenue, and active users. Here's a detailed overview.
The first quarter of 2022 saw varied performance metrics for the top 5 Bingo games on a unified platform in Italy. Here’s a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Bingo Blitz™ - BINGO Games from Playtika Santa Monica, LLC experienced fluctuating revenue, peaking at about $23.2K in the week of February 7 and ending the quarter at approximately $14.2K. Weekly downloads started strong at around 4K in the first week of January but saw a gradual decline to about 1.2K by the end of March. Active users also showed a decrease from 15.1K in early January to around 10.8K at the end of the quarter.
Praia Bingo: Bingo Online by Pipa Studios Desenvolvimento de Sistemas Ltda maintained consistent weekly revenue, starting at $15K in early January and slightly decreasing to about $12.4K by the end of March. Downloads saw a peak of around 1.2K in late January but dropped to approximately 548 by the end of the quarter. Active users witnessed a rise from 1.1K in early January to a peak of about 1.5K at the end of January, then tapered off to around 880 by the end of March.
Bingo Journey!Live Bingo Games from Elestorm Game Co., Ltd. showed a declining trend in revenue, starting at around $3.1K in early January and ending at approximately $2.3K by the end of March. Downloads saw a significant drop from 1K in the first week of January to about 122 by the end of March. Active users followed a similar downward trend, starting at 1.1K and decreasing to around 334 by the end of the quarter.
Bingo Party!Live Classic Bingo by Avid.ly had relatively steady revenue, starting at around $2.6K in early January and ending at approximately $2K by the end of March. Downloads were modest, peaking at 513 in mid-January and dropping to about 153 by the end of March. Active users remained relatively stable, starting at 2.6K in early January and slightly decreasing to around 2.1K by the end of the quarter.
Bingo Bash: Live Bingo Games from Scopely, Inc. experienced a steady weekly revenue, beginning at around $3K in late December and ending at approximately $2K by the end of March. Downloads were low, peaking at around 237 in early February and dropping to about 47 by the end of March. Active users showed a peak of 2.3K in early February, ending the quarter at approximately 1.7K.
These insights are based on data from Sensor Tower, where more detailed information can be found.